Only that you can be mad, because it didn't fucking work.
...and now, it's quietly not even an MMO anymore.
Yeah, this week it was announced in the next big patch they'll patch in an offline mode. So since fucking March last year, anyone owing Sim City has had to tolerate shitty useless logins. But hey, it's about 10 months down the line, and it's finally taking steps to be playable at last! You'll probably still want to be checking in online a fair bit though, because this turd of a game has needed essential patches like clockwork every month since release. And the pathing still doesn't work. Yeah. So, if you've been holding out until you get the Sim City you actually want, well, it's still a ways off, but it's marginally closer now. Pity for all those people who's had to deal with its shite for the last ten months.
I bring this up because I'm actually trying to remember about what my obscenity and typo riddled rants have been in the past, and wanted to catch up the stories. And it's nice to have good news to follow. Sort of.
You know, it's stuff like this that makes my wonder just how long mainstream, triple A big budget titles can last. Nowadays, it's rumoured for our shiny new current generation can cost more then eight times what the last generation did- and when you consider that when Tomb Raider and Resident Evil 6 can sell five million copies apiece and still weren't considered a financial success you have problems. Big fucking promblems.
Admittedly it doesn't help that you take 'safe' risks like the big names of Sim City, Resident Evil, Final Fantasy and whatever 1980s games they can dig up for nostalgia's
Must... get... all... the... gun mods... |
And no, the answer isn't to have more pre-order bonuses.
We know that given even time a publisher's lust for money will sell that 'exclusive' pre-order dlc as later dlc.
Also pre-order bonuses are crap. Moving on.
Quite frankly, I'm wondering how sustainable this sort of budget is when many people like me are happy enough paying much less for a less graphically intensive but clever and enjoyable experience. Sure, it's not rendering each individual facial hair follicle in HD, but only the nutbar David Cage wants that. Hell, in certain situations, even Minecraft looks hella pretty, so pumping in all that money for a graphically superior but poor design aesthetic doesn't make a lot of sense.
So what we're getting is an exciting time of video games - we see small, cheap-in-comparison games that rely on wits, unique gameplay, humour and fun vs the big, lumbering, whiz-bang blargh bleh dross of the mainstream big players, who adapt as well as the mighty dodo. It'll be a hoot to see what we get because of this.
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