And if you're still following me after that mess of the sentence, now is also the time to look at things we should do in the new year... and what things we really should do but probably won't.
Unfortunately all this introspection has been interrupted by the that is what I've done is had about four Christmas dinners in as many days, which is quite frankly now starting to look like something I've done but shouldn't, whilst simultaneously making me realise what I should of done but didn't was eat less. Thinking on this subject a bit more, this puts me to mind that next time the season swings round is that what I should do is to eat less of the turkey / chicken / beef, and in all honestly that's definitely something I really should do but won't.
So while I'm absent of genuine thoughtful introspection, at least I'm being efficient.
Eh, close enough. |
So with a lack of anything intelligent to talk about I'm going to waffle on about Payday 2 for a bit.
Now Payday 2 is a game where you play a bunch of organised criminals pulling various heists, from simple jewellery store robberies, to bank hold ups and more elaborate schemes: one has you steal a variety of sold paintings to add tiny cameras to the frames to enable you to see inside a penthouse apartment of a man you were paid to frame by planting somewhere in the region of half of Columbia's annual cocaine production in their personal vault. So it's not same-y, is what I'm trying to say.
It has one of the best weapon modification systems I have ever seen implemented in a video game, and you can also modify the masks that you wear as well for an added bonus. You also can level up with a variety of skills in different trees; I'm currently managing a blend of enforcer and mastermind. As an enforcer, I get heavier armour more damage and terror output, while as a mastermind I provide a variety of buffs to my team. I was originally attracted to the mastermind by one of it's skill descriptions, Stockholm Syndrome - civilians you have threatened have a chance to help you up if you've been downed.
My crew's plans normally blend between stealthy and brutal - the first twenty minutes agonizingly eliminating patrolling guards and security cameras before kicking down the doors and screaming GET DOWN ON THE FLOOR. GET DOWN ON THE FUCKING FLOOR. NO HEROES. NO FUCKING HEROES. I SWEAR TO GOD I WILL FUCKING KILL ANYONE WHO FUCKING LOOKS LIKE THEY'RE MOVING. AND THEN I WILL SHOOT TWO MORE FUCKING PEOPLE AS A LESSON. NOT. TO. BE. A. FUCKING. HERO.
That bit is admittedly a rather disturbing amount of fun. So all good, right? Eh... well...
Payday 2 is one of the most unfair, cheap games I have even encountered.
Once the stealth fails, at higher difficulties, you basically have to restart as there's no way you have enough firepower to blow away the five million police in riot gear that were chillin' just two minutes down the road. That's fine, no worries. However, some missions decide the Fuck You approach, like having a chance to spawn extra guards (whom you can only kill so many before the police gets automatically notified) in areas already cleared, turning a twenty minute prep into wasted time. And certain missions you can't even stealth, so you're fighting Bulldozers all the time who only go down when you've fired enough lead to physically pin them to the floor by sheer weight. Who can also spawn in cleared areas on stealth missions, for funsies. You're never safe - enemies can, will, and do just appear.
It doesn't feel fair, and you start feeling really cheated. You realise that in a lot of missions; success depends entirely on luck - will their be three trucks, or two? Will the escape van come here, or over there? Will the guard notice me this time, or will he not? Will there be a fucktonne of Bulldozers, or a metric fucktonne of Bulldozers? As you don't get paid until you do enough missions to get to the titular payday - and a few times now, me and a crew have played for hours failing repeatedly until everyone realises they aren't having fun. And I admit that while I'm not that good, everyone else on my crew is, so ham-fistedness ain't the issue.
So you quit. Wasting all your time with no payout. And as money is needed to do EVERYTHING in game that's painful. And rage-inducing. So you grind the missions that don't have the fun and interesting twists to them to get the much needed cash, because those twists, while original, isn't worth the unfairness.It doesn't help that I also feel the DLC is unfair - without the Gage Pack 1, you have no grenades, and most the guns in the Gage Pack are better and cheaper then any other equivalent, giving a pay-to-win vibe.
Right now it's a balancing act, and it's tipping into the 'why bother?' point, which is worrying, because it's definitely fun. So much to scream at people and out wit the police, cackling into the night. Tragically, that fun is dependant on the game's internal mood and chance. I worry that without some behind the scenes balancing and tinkering, this game will fall off my recommend list. Don't pick it up at full price, is what I'm saying.
It has convinced me however that on my to not-do list for next year, that I should never try to actually rob a bank. And the stats back me up here.
Payday 2 is available here, but check out the Steam Store for the holiday sales and Kinguin when out of season for a discount.
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